Verisimilitude ‘Real’: Imagination.

cinema4d octanerender   octane 3D abstract Scifi c4d everyday photoshop aftereffects
Bryant Nichols, Untitled, Cinema 4D, Octane, Photoshop, After Effects, 2017.

Bryant Nichols plays with digital softwares such as Cinema 4D and Photoshop to create these 3D sculpture illustrations that evoke an ominous yet fun imagery. Nichols explores working with matter that we easily recognise and are familiar with, for example skulls and moss, he then intertwines these objects with other matter we do not easily recognise, thus creating this uncomfortable, alien feeling. We are intrigued because we do not know what it is and we want to explore it. Nichols also takes advantage of creating works digitally where he can experiment with scale, weight, fragility and gravity or lack thereof, that can’t be easily manipulated in real life.

What type of work can you create digitally that can’t be made in real life? What can be real in the digital world? I want you to explore the possibilities of translating your endless imaginations that can be real within the world outside your head… into another world.

Download at least 10 obj files of objects of your choice (try have some organic matter) and upload them to the Meshmixer software. Depending on your scale, create at least 1-2 works and upload them on your blog by 9AM Thursday 14, October .

One Reply to “Verisimilitude ‘Real’: Imagination.”

  1. Looking good Katarina – just a correction – please upload to you b of by 9 am so others can look at your work before the crit.

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