Final VR work

My VR gallery – https://www.artsteps.com/view/61665cf9a22c68d58c57430c

I kept with the theme of piles. my main idea around this final work was based on object oriented ontology. the idea that objects have a soul to them and maybe that’s why we keep things despite them having no purpose in our lives . this whole idea intrigued me so I wanted to create a gallery that reflected that.

looking back at the brief that I created for myself I wanted to use scale in my work and really take over the space that’s there. the big mounds present in the gallery is a metaphor for hoarding, the extent that some people view objects as sentient leads them to being engulfed by those same objects. .

Reality check

Verisimilitude ‘Real: life

Thrown to the wind, 2012 – Wang Zhiyuan

Wangs Zhiyuan’s ‘Thrown to the wind’ is a massive 36-foot sculpture constructed entirely trash. it likewise resembles a multicolored tornado and its constructed from non-decomposable plastic bottles, bags and other items. although this is an intriguing work of art, it hints at a deeper meaning and more significant concern. it’s fascinating to look at but Zhiyuan designed it to reflect the avalanche of waste that’s swamping through his neighborhood, obliterating nature’s beauty. Thrown to the wind is a work of art that overtakes the site that’s its been put in, giving commentary to the very real global challenges. Wang Zhiyuan’s work boarders between reality and imagination composing work that will leave you questioning yourself and your impact on the space around.

for this personal brief i would like to explore scale and size incomparable to us humans. the thought of something being larger than a human tends to strike fear or distrust creating an environment where we become more aware and hyper of our surroundings. For this brief I wanna take a more fake direction, I’m choosing to continue to make 3D models. I do want try and see if I can upload my own objects instead of using the already set objects in mesh mixer. if I can’t upload object, I think I wanna explore using the sculpt tool. there’s a lot of brushes that create really weird but intriguing outcomes and I want to explore that. the possibilities are endless

Once I’ve completed making my models, I’ll definitely be displaying them in Artstep. Artstep is a really fun and easy thing to use. people would get the full experience or my 3D models.

Gallery of desperation

VR gallery – https://www.artsteps.com/embed/61638784c78e2aa8600d192b/560/315T

Here’s my first attempt at a VR gallery. I think it came out really well, I played around with the sound option which gave more life to my 3D objects. I went for a more modern look, I was heavily inspired by the elephant statues that I saw at the Auckland art gallery by Michael Parekowhai. The ceiling was high enough for me to increase the size of my object. the objects being bigger hopefully will make the viewer feel overwhelmed as they overtower over them. It’s like being in a room filled with giants. I also made sure there wasn’t a lot of objects in one room so the viewer can take everything in without rushing themselves. overall this was a cool website. Artstep was easy to use and I can see myself using it later on for my final work.

May be an image of indoor
Michael Parekōwhai’s large elephants of ‘Te Ao Hurihuri’, 2009 

VR artist research

Jacolby Satterwhite

The hypnotic videoscapes by Artist Jacolby Satterwhite perfectly embody cyberspace. Cyberspace has always functioned as an important forum for LGBTQ minorities and Satterwhite wonderfully encapsulate this legacy. Satterwhite is a performance artist with advanced computer animation talents, they create these Hallucinogenic virtual architectural underworld populated by cyberfreaks, leather queens, and other deviants which are paraded in spectacular fashion. the work is both a stunning testimony to queer digital labor and a joyful reminder that all emergent spaces, both physical and virtual, are ripe for transgressive communities to occupy.

Ian Cheng

Ian Cheng, a New York-based artist, has spent his career pushing technological boundaries in order to investigate the potential of digital imagery and virtual reality. His “Emissary” trilogy (2015-2017), is a series of live simulation movies built on a video games engine. This gives the objects a set of behaviors and qualities. Cheng’s simulations take on a life of their own, by constructing restricted virtual environments in which the audience is reduced to nothing but an onlooker of a self-generating dramaturgy.

3D objects

this week, 3D objects were the main girl in town. we were introduced to a new application called mesh mixer, which allowed us to create 3D sculptures and display them in a virtual gallery.

I had trouble using this software. Every object that I downloaded wouldn’t show up when I wanted to import it. I ended up just using the object that was already available to me on the software which was really cool.

my main 15 objects

my favorite bit in this software was the sculpt option. one of the brushes allowed me to create these long worm-like things. for my first model I used that brush, I was inspired by this video game called ‘the last of us 2’. In the game, there’s this boss that you fight and he’s the rat king, a combination of multiple human parts on this massive round body. I liked the idea of parts just sticking out and having the main head that controlled everything.

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rat king | last of us 2

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dog with a message is my favorite, it’s simple but it has a message. for the top sculptures, I went with an elephant theme. overall mesh mixer was fun to use I definitely see myself using this later on because I can create sculptures without running out of materials.

My own assemblages

all of the artists that I looked into seemed to have one thing in common, they tend to follow the object oriented ontology movement that went on. the OOO (object oriented ontology) is devoted to investigating the realities and privates lives of objects. I like the idea of looking at things the same way we look at other people. treating them like they are their own person with a soul and a background that’s yet to be discovered.

my first assemblage includes boxes tied together. I’ve had kept these box’s for a while now because I keep telling myself that one day they’ll be useful but that day hasn’t arrived, instead they take up space in my garage. I think this one fits into the idea of Object ontology, I’m connected to and see this trash as something worth saving despite it having no value.

the work on the left, I made that by putting random string, tape and a personal item (earphones) into a box and shaking it it really hard for 1 minutes. the result was a jumbled mess.

just like the boxes these are old bags that I refuse to throw out despite me not using them. this just represents the slow clump they’re turning into.

Assemblages

Kishio Suga

Kisho Suga is a a significant character in Japanese contemporary art. he was one of the leading leaders of the Mono-ha movement between the late 1960s and early 1970s. the movement had artist explore the interaction between natural and industrial materials. Suga’s work addresses the physical presence of these combinations and their relationship to the environment by creating site- specific works. Suga makes personal pieces with improvisational energy that reflects the physical act of their fabrication by using organic and prepared materials.

Tim Noble + Sue Webster

Tim Noble and Sue Webster are London based artist who combine assemblage, light, shadow and humor in their work. they assemble found things and trash into self depressing creations that blur the lines between two worlds. we perceive jumbled piles of junk at first look, the usual by-product of a throw away civilization. the heaps recall the aftermath of a binge or hangover from an excessively long party. the piles, on the other hand are soon shown to be the exact constructs that produce crisp, realistic shadow under focused light. these works can be interpreted as a remark on how discarded objects can be helpful or as a metaphor for how we all are a jumble of distinct components that thrive in specific situations.

Monica Bonvicini

Monica Bonvicini and her multidimensional practice, examines the relationship between architecture, power, gender, space, control and surveillance which is then transformed into works that raise questions about the meaning of art. Bonvicini’s art is dry humored, direct and saturated with historical and social connection and it never fails to establish a critical link with the space around it, the materials that make it up and the viewer and creator roles.

My own site

for my first response I took inspiration from Alex Villar. I went with putting things is a public area (backyard) and turning it into a personal place of comfort.

my second day attempt was placing a delicate moment on top of a not so delicate surface. I poured a little bit of wine into each glass and let the rain fill up the rest

my third response was actually inspired by one of Adrian’s site work. she used chalk on a play are. I just drew some shapes on the ground and fence. the area was small which made the outcome look really good.

my fourth site work wasn’t the best. I title this one ‘the bin is right there’.

my last response I changed my mums little garden area to become an area for inside house work instead of outside house work.

Real sites- Alex Villar

Alex Villar is a New York based artist. Villar humbly examines the hidden location of power, space of survival in contemporary society, combining it with performance, video and photography.

Villar interventions in public spaces changes the whole idea of a sculpture because they’re performance based. his intervention are mostly carried out in public places. they are interactive scenarios in which the codes that control the daily use of the city’s public space can be made apprent. his body is frequently forced to share and adhere to the confines of claustrophobic places, emphasising and possibly undermining random places and boundaries. His work is infused with a feeling of absurdity which contrasts the rational conduct with the city’s design.

Real space

FIRST INTERVENTION

for my first intervention I was inspired by Doris Salcedo works. I liked her idea of putting furniture in the most random spot to generate discomfort for the viewer.

dinner for two?

I chose the bathroom because a lot of us see that space as a place of relaxation, privacy and peace. I wanted the space to be unbearable so I had a table set up for two, cause deep down nobody wants to eat their dinner in the bathroom with a faceless figure watching.

SECOND INTERVENTION

I went a different route this time instead of furniture being in a weird space bringing discomfort, I wanted to bring calmness to a room by adding an object that represents that emotion.

I went with the kitchen, specifically the sink area because it’s the most hectic part of our house and washing dishes isn’t something that’s enjoyable or calming. I always feel tense and fidgety whenever I’m doing the dishes, so I decided to juxtapose that with something that calms me down.

I just kept making and adding on origami cranes until I started to become twitchy, just like when I’m washing the dishes. Overall this was a great little task my mum did say that the cranes distracted her which made cleaning the dishes a little less tiring.