Verisimilitude ‘Real: Emotions’

I am unable to embed the exhibition, here is the link: https://www.artsteps.com/embed/616606e9092b7a8e6dc0e7c4/560/315

I ended up sticking to my original plan with my brief. Using meshmixer, I focused on removing parts of objects. The parts I removed or separated were key to recognising the objects. I separated the octypus’s head from its body. Because both of these aspects are key to recognising this familiar creature, we know what it is straight away. Creating these sculptures online not only removes sensual aspects like smell, taste and touch, but in a digital world we question its verisimilitude. Is it still an octypus head without many of its sensual aspects ? being digital removes these.

whilst carrying out this brief I thought it questioned not so much just how real our emotional reactions to these objects are, but also our ability to recognise objects. If I can see parts of an octypus but not the entire octypus then is it something completely knew. An object we aren’t familiar with ? At the end of the day we measure how ‘real’ or ‘true’ something is against objects and experiences we already know.

Another thing I found interesting while carrying out this brief is how working in a digital world removes the ethical roadbumps in art making. If I were to reconstruct a whale in the physical world, ethically this would be wrong. Because the digital world removes many sensual aspects it also removes certain emotional responses. Does this make the digital whale less ‘real’ or ‘true.’

Reality Chek, Brief :

John Orion Young, Oozy Daisy, 2020.

Verisimilitude ‘Real: Emotions’

Introduction: John Orion Young creates these digital creatures with hopes to make the world a more joyous place. John explains that art changes your perception, ultimately impacting our future realities. Because these digital works evoke joyous emotions, then are these feelings less true/real to a physical smile. 

What is it that you want to understand/explore by doing this work?

I want to explore how removing certain sensual aspects/changing the characteristics to something will affect how we perceive it. If art can make us feel certain emotions, are these emotions we feel less real/true? this depending on how real/true we perceive an artwork to be. If we can’t measure how real something maybe, then is it false?

What materials do you need and what processes are involved? 

I want to create a digital assemblage in meshmixer.  This assemblage will be made using universal things to create a ‘real object/setting using unrelated objects. Initially, I will only be able to use one object multiple times to create something, but this may change. I hope to alter/question the expected emotions that we asscociate with the object.

How will you present the work for critique?  

I will present the work on artsteps and through photographic documentation for critique. However this may change depending on my outcome.

Verisimilitude ‘Real: Digital Assemblages

some of my failed attempts.
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The rendering took the longest. At first, I made all my assemblages but didn’t realise they were too big until today. This was a roadblock for me as I had to put them back through Mesh mixer to change the size and then re-render which took forever. 
I struggled with exporting some of my original patterns like the checkered one on the stereo. I ended up changing it completely, painting it differently as I couldn’t save the other: this change is recognisable in the exhibition.

Reflection:

I installed big works into my exhibition because I felt this challenged how ‘real’ these assemblages were. I didn’t want the work to be a ‘normal’ scale because when things are normal, people are too comfortable. All of my works are extremely colourful. Assembling everyday objects and distorting them with colours etc. gives an abnormal effect. If things aren’t ‘normal’ our attention is held for longer and our thoughts change. I guess this could be because we are looking for some familiarity in a work. Once we recognise it, we can apply its meaning. I find that really interesting. 

If I could install this in a physical exhibition, every object would have a fruity smell and people could touch every texture. Exhibiting online removes many sensual aspects so you have to (or not) account for these sensual experiences in different ways. Creating an exhibition online gave me countless opportunities I wouldn’t have access to in person.

Link to art steps exhibition: https://www.artsteps.com/embed/615e77f394b069e439893496/560/315

Artist Research:

Bryan Plust : Californian based contemporary based artist. Bryan is a digital artist and animator. I can see he also uses the inflation tool rather frequently too. For a long time, I didn’t think digital art was ‘real’ art because I couldn’t physically touch it. Creating simple assemblages makes me realise the extensive hour’s digital artists spend to create these works. Maybe my denial of digital being real art is because I couldn’t measure its worth through hours and time spent, I wasn’t familiar with this medium.

3D Artworks by Bryan Plust | Daily design inspiration for creatives |  Inspiration Grid
https://theinspirationgrid.com/3d-artworks-by-bryan-plust/

Thais Altès :

https://www.behance.net/gallery/128426121/Ocean-Plastic-Mouse
https://thaisaltes.com/unbalancedharmony

John Orion Young is a contemporary artist who runs the website ‘ JOY WORLD.’ He creates using all mediums, worlds, and dimensions. All of his works have unfamiliar and familiar aspects to them, he creates characters. These assemblages have human like qualities to them.

sqiddish

Digital Assemblages Day 2

Assemblages that are only considered real in the digital world. The term real has too many loopholes.

I really struggled with navigating my computer today. For some reason my computer would shutdown meshmixer whenever I would attempt to distort an assemblage and delete the assemblage completely. Even after following the steps by step guide to uploading my 3D image onto WordPress it would come up with an ‘error.’ Because I’m not familiar with this software yet it’s easy to let my frustration take over.

Digital assemblages