Verisimilitude: ‘Real’ Organism

https://www.artsteps.com/embed/61667fb31eadeaf1d5d2ad5c/560/315

This work I wanted to play around with scale. I decided to make this work a big scale so there would be lots of details as well as to have it suspended in the air, playing around the question of ‘what is real?’. An organism is really small and can’t be seen to the naked eye, so I wanted to go against the ‘truth’ and make my organism really big and unmissable. This is also why I chose to use meshmixer because I would have full control of this ‘reality’ and create an organism to my desire scale and appearance.

Originally, I wanted to make an environment to immerse my sculpture. Having vines, tress and other suspended life forms to create a strange and surreal atmosphere inside of a gallery. Unfortunately, my software was crashing, even having artsteps being taken down for maintience which was a huge inconvience. So I decided it to put my organism out on a field in artsteps. I chose to do this because I thought it would be really strange if in reality, there was a massive organism sculpture standing alone in a big field. It makes us question, how did it get there? who put this there? What is it and what does it want?

For the organism itself, I wanted to create a botanical organism, using flowers, mushrooms, coral and many other things to assemble it. I asked my self what type of form should it be? and I thought a sphere what be best to tackle the ‘true’ part of an orgaism and to twist the reality of what it is made out of.

A thing that really bothers me was that I would create really cool textures and details in meshmixer and then all of it would get lost during the reducing and exporting process.

I also had planned to use my final colour version of my organism, but due to software complications, I wasn’t able to hand it in time and had to use my white version.

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EDIT:

Here is the coloured version of my organism. I really love the organic colour of green on the main body of the organism and then contrasting it with an ‘unnatural’ colour of pinks and reds. I really love this coloured version compared to the white/greyscale version as we can clearly see what is inside the organism, the colours brings depth and texture. It also creates the organism to look more a part of nature and of a living thing- rather than the white which I think makes it looks lifeless and too much like a stone sculpture instead of organic matter.

https://www.artsteps.com/embed/616cd2c04fdd178f481a5bd6/560/315

Brief, Verisimilitude: ‘Real’ Organism.

Introduction: verisimilitude influences Amy Gross’ work as she creates symbiotic organisms with beaded and textile materials. Her work engages with symbiosis and scale, as she makes microorganisms to be larger than they are, the same size as microorganisms (such as a leaf.) Gross’ work skillfully plays around the idea of what organisms could look like on a macro scale as well as explores what it would be like for organisms to co-exist, interact and alter each other, for better or for worse.

This image has an empty alt attribute; its file name is 10_AmyGross_PinkBiotope.jpg

Question: Create your own symbiotic organism, think about scale and ask yourself, What makes an organism look real? Do they need to have animal or botanical anatomy? Is your goal to make your organism look ‘true’ or ‘real, or will you explore what it would be like to look less ‘true/real?”

Material/Process: Use 3D software, MeshMixer to create your work. This is so you won’t have any restrictions to scale and your options for obj files are vast. Download at least three obj files to include in your work and also utilise the different brush tools in meshmixer.

Presentation: We want you to upload your work as an obj file as well as a curated space in art steps to present your work. Think about how you want to present your work in artsteps, Should I design my own gallery? What should be inside the gallery? Does your work fit inside of a gallery space or does it work better in a different space?

My Digital Gallery “Symbiotic Assemblages”

https://www.artsteps.com/embed/6163c71eb92b4ddbc23f69dd/560/315

First things first, I have to mention how much I struggled to complete this task. The software kept crashing and taking forever to load, and that’s without saying how much I dislike working digitally. I love to work with my hands so I really wished I could actually do things with my hands, so naturally, I found this to be really frustrating…

My exhibition Symbiotic Assemblages features three of my works. In the beginning are my first two sculptures, Bunny and Hand Growth. I put these near each other because they were experimental and I want to show the progress of my skills in meshmixer as well as my development of symbiotic mutation. I’m really proud of my Rib Growth sculpture because this perfect encapsulates my goal of creating a symbiotic assemblage, so I wanted this to stand alone. The installations support and become of my work because it shows the slow mutation of a symbiotic mutation, the progress of my work becomes less representational and becoming strange and unrecognisable.

For my exhibition, I wanted to keep it really simple so it would not distract from my sculptures. I placed my sculptures separate from each other so they’d be the focus. I also chose to put my, Rib growth in a completely separate room because that I made that bigger than my other two sculptures as it was my most detailed work and I want viewers to spend time looking at the sculpture with no distractions. In regards to the colour palette, I went against the traditional ‘white cube’ aesthetic because my sculptures are white and would blend into the walls and floors. Not wanting this, I changed the floor to be a light brown so it would be easy to establish the sculptures and a nice mid tone for the walls. I didn’t want any harsh colours to clash with the white sculptures, so I chose softer colours that would compliment the white. And also to prevent distractions, I didn’t place my sculptures on tables/stand pieces because I wanted my work to completely have the attention of my audience. Another reason was that I sculptures are quite detailed and half of the detail got lost while scaling it down and exporting, so I did not want any more detail lost if I made my sculptures small scale in the exhibition so I made them relatively large.

Peter Tarka

Tarka is a digital artist/illustrator creating works for many brands. His work uses bold colours, shapes and textures to create immersive artworks.

Personal collection of artwork made in January- March 2019.

I really love these personal works of Tarka because is different from the sleek, clean, simple shapes he usually produces. I also picked these two in particular because they’re botanical themes- something I really enjoy in my own work.

bibliography

https://petertarka.com/personal-work

https://www.behance.net/gallery/78343551/Personal-Collection?tracking_source=digest_recommendations&trackingid=T32PLY3L&mv=email

Bryant Plus

Bryant Plus is a digital artist based in Los Angeles. In his Ingrained series, Plus creates work that explores natural materials and their relationships to each other.

Ingrained II (2017)is a project by Plus where he challenges himself to create new work from start to finish every day. All of the artwork is created in 3D Cinema, rendered in Octane, and composited in Photoshop or After Effects.

cinema4d octanerender   octane 3D abstract Scifi c4d everyday photoshop pink
cinema4d octanerender   octane 3D abstract Scifi c4d everyday photoshop pink
cinema4d octanerender   octane 3D abstract Scifi c4d everyday photoshop pink

bibliography

http://bryanplust.com/

https://www.behance.net/gallery/61886593/Ingrained-II

Rib 3D Model

For this model, my focus was making an assemblage that was not representational, used natural resources and would be texturally interesting to look at. I think I was very successful in this. I’m not too entirely sure what I made, but that’s also why I like it because I’m often always replicating things or creating works that are clear to understand. This sculpture is strange and eerie, there are forms of insect anatomy and then a bodily substance that looks almost alive…ready to attack or trying to move.

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Amy Gross

Amy Gross

Gross is an artist based in Florida and handmakes her symbiotic assemblages. She sews and beads her sculptures, creating works that explore botanical organisms and insect/animal structures.

The following pieces were her in a group exhibition, Small Works, Big Impacts (November 18, 2015) at the Momentum Gallery in North Carolina.

I really love her work because she creates assemblages that are so interesting to look at and are so colour cohesive. There are so many textures to look at, spikes, bumps, rough, smooth. They’re so strange and could look like a real organism.

bibliography

3D Models

Bunny 3D Model

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This is the first 3D model that I made, In this, I was just trying out how to cut things, and rotate/navigate things around in the software. It took a while to get the hang of but I’m slowly getting there.

Hand 3D Model

In this 3D model, I was playing around with different brushes and tool settings.

Moving forwards, in my models I want to assemble things that are unrecognisable, utilising the brush tools to manipulate objects to look strange and alluring. I also love to continue using natural textures, fungus/spikes and ooz-like substances like in my previous works.

EDIT: Adding to my sculptures to have 5 added parts

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Adding to these models made me realise that you can always take your work a little bit further. At the time when I first made them I was confident in what I had created. But coming back now, and adding to it secured the fact that everything can be heightened if you put even just a little bit of time into them. I also found it easier to navigate meshmixer this time round as I have been using the software for longer and had practiced getting used to how to use the tools and things.