Real Immersion Reflection

When making this work, I didn’t want to have the restrictions of a gallery space. So, taking my knowledge I had learned over the brief, I took my work outside the walls and onto a virtual (real) site. I was pushed to think outside of the restrictions of a physical space, as gravity, cost and materials weren’t a factor. However, I did have some limitations with the programmes I was using. For example, I really wanted to have my sculpture’s move and be interactive for the viewer.

I think that by building the sculptures on a large scale around the viewer, really takes you into the world, immersing you in it. The boundaries between subject and object’s were blurred as you almost became a part of the world. The audio also helps to increase the verisimilitude of this fantasy environment. From my research on VR, our other senses such as audio and even our breath and heartbeat, are vital to increasing the reality of the artwork and help to blur the lines between what we perceive as real and fake.

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